Gernot WechselbergerFounder and owner of DiSculpt OÜ.
Educational background in Communications Engineering/Electronics and Philosophy (Universities Vienna/Austria, Freiburg i.Br./Germany and Innsbruck/Austria. Master thesis about Martin Heideggers Existential Ontology).
Main interests: Character creation, ZBrush sculpting, 3dsMax modeling, Photogrammetry, HDR panorama creation
- Unreal Engine
- Substance Painter/Designer
- UV Layout
- Agisoft Photoscan
- Marmoset Toolbag
- Marvelous Designer
- Maya (basics)
- Motion Builder (basics)
- Various programs for HDR pano creation
- Some scripting skills in C# and Python, but not to the extent of a full-fledged programmer. Sufficient to do Unity API scripting for example, but not for sophisticated coding stuff.